FishStank

Follow the major beats, exits, fights, challenges, and production shifts across every FishTank arc.

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6 events shown
  1. Day 1
    Entrance

    Bloodgames opens in Schitty

    Players are dropped into the wilderness town of Schitty. The RPG rules, life-band system, vampire attacks, and quest structure are introduced. The Duke is established as the arc's central power, and Lore is introduced as Schitty's town crier.

    1. Xavier's lord-of-the-night introduction

      Xavier Ravenblood arrives early in the arc and delivers his self-introduction monologue, positioning himself as the players' guide against the Duke and setting the NPC lore tone for the rest of Bloodgames.

    2. Entrance

      Schitty's town NPC cast fills out the quest hub

      The Day-1 Schitty loop is filled out by the Blacksmith, Blacksmith's Wife, Cage the Daywalker, Doctor Mauro, The Trapper, and Voodoo Mama Juju, giving the party a fuller town of quest-givers and roleplay foils around Lore and the Duke.

  2. Challenge

    Town fair, hide-and-seek, and the first vampire wave

    The fish join a town-fair activity, then the first real vampire wave hits, establishing the arc’s cooperative survival structure.

  3. Day 2

    Artifact quest framework revealed

    The party learns it has a limited number of days to collect five artifacts needed to defeat the Duke, giving the arc its main quest spine.

  4. Day 5

    Crown, poison, and resurrection chaos

    A dense roleplay sequence involving poison, resurrection, crown theft, and shifting power turns the arc’s RPG framework into open chaos.

  5. Day 7

    Tai turned into a vampire-corrupted casualty

    Tai suffers one of the arc’s more memorable transformation beats, showing the cost of the Bloodgames war.