FishStank

Follow the major beats, exits, fights, challenges, and production shifts across every FishTank arc.

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9 events shown
  1. Day 1
    Entrance

    Bloodgames opens in Schitty

    Players are dropped into the wilderness town of Schitty. The RPG rules, life-band system, vampire attacks, and quest structure are introduced. The Duke is established as the arc's central power, and Lore is introduced as Schitty's town crier.

    1. Xavier's lord-of-the-night introduction

      Xavier Ravenblood arrives early in the arc and delivers his self-introduction monologue, positioning himself as the players' guide against the Duke and setting the NPC lore tone for the rest of Bloodgames.

    2. Entrance

      Schitty's town NPC cast fills out the quest hub

      The Day-1 Schitty loop is filled out by the Blacksmith, Blacksmith's Wife, Cage the Daywalker, Doctor Mauro, The Trapper, and Voodoo Mama Juju, giving the party a fuller town of quest-givers and roleplay foils around Lore and the Duke.

  2. Entrance

    Player classes and opening roster established

    Initial party classes and roles are set. Greg substitutes in because Vance is delayed; Jon is also delayed in arrival.

    1. Greg fills in for delayed Vance at the start

      Vance is delayed in transit, so Greg steps into the early-arc role for the first day. Vance arrives officially on Day 3 and the team dynamic adjusts accordingly.

  3. Day 5

    Crown, poison, and resurrection chaos

    A dense roleplay sequence involving poison, resurrection, crown theft, and shifting power turns the arc’s RPG framework into open chaos.

  4. Day 6
    Fight

    Highwaymen attack the party

    The fish are ambushed by highwaymen, creating a strong mid-arc fantasy-combat beat outside the standard vampire waves.

  5. Xavier’s anti-Duke role becomes clearer

    Xavier shifts from comic NPC weirdness toward a central anti-Duke role, carrying artifact and transformation lore.